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4:27 PM

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VISUAL

VISUAL

VISUAL

EFFECTS
EFFECTS

Selected Houdini based simulations and 3D visual effects developed for film and experimental projects.

Selected Houdini based simulations and 3D visual effects developed for film and experimental projects.

Selected Houdini based simulations and 3D visual effects developed for film and experimental projects.

A Porsche 911 GT3 driven across procedural desert terrain, with simulated dust, smoke and particles, a tyre trail carved into the sand, and procedural suspension. Lit by a low sun for a rim only silhouette, rendered in Karma XPU with per light AOVs, and finished in comp.

Houdini (Pyro, POPs) · Karma XPU
Solo piece: concept, FX, lighting, rendering and compositing.

A Porsche 911 GT3 driven across procedural desert terrain, with simulated dust, smoke and particles, a tyre trail carved into the sand, and procedural suspension. Lit by a low sun for a rim only silhouette, rendered in Karma XPU with per light AOVs, and finished in comp.

Houdini (Pyro, POPs) · Karma XPU
Solo piece: concept, FX, lighting, rendering and compositing.

A study in motion and light. Black silk simulated in Houdini, shot at 120 fps for native slow motion, lit with grazing strip lights so only the folds catch the light. Rendered in Karma XPU and finished in comp.

Houdini (Vellum) · Karma XPU
Solo piece: concept, simulation, lighting, rendering and compositing.

A study in motion and light. Black silk simulated in Houdini, shot at 120 fps for native slow motion, lit with grazing strip lights so only the folds catch the light. Rendered in Karma XPU and finished in comp.

Houdini (Vellum) · Karma XPU
Solo piece: concept, simulation, lighting, rendering and compositing.

A glimpse into my latest/upcoming project a stylized ritual scene where characters surround a towering pyro simulation, each connected by trails of smoke and flowing cloth. Featuring vellum, pyro, grooming, and flip simulations in a surreal, cinematic space inspired by Destiny.

A glimpse into my latest/upcoming project a stylized ritual scene where characters surround a towering pyro simulation, each connected by trails of smoke and flowing cloth. Featuring vellum, pyro, grooming, and flip simulations in a surreal, cinematic space inspired by Destiny.

Software's used:

Software's used:

Houdini, After Effects, Nuke, ZBrush, Quixel Mixer


Houdini, After Effects, Nuke, ZBrush, Quixel Mixer

A cinematic perfume concept project brought to life through pyro simulations and stylized particle work. Shard-like fragments are advected by the fluid motion of smoke, creating an explosive and elegant reveal, blending beauty and chaos in a high-end commercial look.

Software's used:

Houdini, After Effects, Nuke

A cinematic perfume concept project brought to life through pyro simulations and stylized particle work. Shard-like fragments are advected by the fluid motion of smoke, creating an explosive and elegant reveal, blending beauty and chaos in a high-end commercial look.

Software's used:

Houdini, After Effects, Nuke

A cinematic perfume concept project brought to life through pyro simulations and stylized particle work. Shard-like fragments are advected by the fluid motion of smoke, creating an explosive and elegant reveal, blending beauty and chaos in a high-end commercial look.

RBD heavy project simulating large scale destruction in a train station setting. A central moving force triggers structural collapse and debris interaction along the tracks. Focus on fracture setups, constraint networks, and dynamic break patterns driven by impact and proximity.

A cinematic perfume concept project brought to life through pyro simulations and stylized particle work. Shard-like fragments are advected by the fluid motion of smoke, creating an explosive and elegant reveal, blending beauty and chaos in a high-end commercial look.

Software's used:

Software's used:

Houdini, After Effects, Nuke

Houdini, After Effects, Nuke

A stylized back to school promo created for Al Faris School. The piece opens with a dark, mysterious zoom-out through ancient, historic structures, textured and lit for a cinematic look. The reveal transitions to a custom 3D Al Faris logo I built in Blender, then seamlessly into a vectorized 2D version recreated in Illustrator with sound effects.

Software's used:

Houdini, Blender, After Effects

A stylized back to school promo created for Al Faris School. The piece opens with a dark, mysterious zoom-out through ancient, historic structures, textured and lit for a cinematic look. The reveal transitions to a custom 3D Al Faris logo I built in Blender, then seamlessly into a vectorized 2D version recreated in Illustrator with sound effects.

Software's used:

Houdini, Blender, After Effects