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VISUAL
VISUAL
VISUAL
Selected Houdini based simulations and 3D visual effects developed for film and experimental projects.
Selected Houdini based simulations and 3D visual effects developed for film and experimental projects.
Selected Houdini based simulations and 3D visual effects developed for film and experimental projects.
This is a unfinished/work-in-progress project focused on visualizing the cars in a cinematic environment. Some of the images displayed are early render view frames showcasing lighting, atmosphere, and composition development.
Software's used:
Houdini
This is a unfinished/work-in-progress project focused on visualizing the cars in a cinematic environment. Some of the images displayed are early render view frames showcasing lighting, atmosphere, and composition development.
Software's used:
Houdini






A glimpse into my latest/upcoming project a stylized ritual scene where characters surround a towering pyro simulation, each connected by trails of smoke and flowing cloth. Featuring vellum, pyro, grooming, and flip simulations in a surreal, cinematic space inspired by Destiny.
Software's used:
Houdini, After Effects, Nuke, ZBrush, Quixel Mixer
A cinematic perfume concept project brought to life through pyro simulations and stylized particle work. Shard-like fragments are advected by the fluid motion of smoke, creating an explosive and elegant reveal, blending beauty and chaos in a high-end commercial look.
Software's used:
Houdini, After Effects, Nuke
A cinematic perfume concept project brought to life through pyro simulations and stylized particle work. Shard-like fragments are advected by the fluid motion of smoke, creating an explosive and elegant reveal, blending beauty and chaos in a high-end commercial look.
Software's used:
Houdini, After Effects, Nuke
A cinematic perfume concept project brought to life through pyro simulations and stylized particle work. Shard-like fragments are advected by the fluid motion of smoke, creating an explosive and elegant reveal, blending beauty and chaos in a high-end commercial look.
RBD heavy project simulating large scale destruction in a train station setting. A central moving force triggers structural collapse and debris interaction along the tracks. Focus on fracture setups, constraint networks, and dynamic break patterns driven by impact and proximity.
A cinematic perfume concept project brought to life through pyro simulations and stylized particle work. Shard-like fragments are advected by the fluid motion of smoke, creating an explosive and elegant reveal, blending beauty and chaos in a high-end commercial look.
Software's used:
Houdini, After Effects, Nuke
A stylized back to school promo created for Al Faris School. The piece opens with a dark, mysterious zoom-out through ancient, historic structures, textured and lit for a cinematic look. The reveal transitions to a custom 3D Al Faris logo I built in Blender, then seamlessly into a vectorized 2D version recreated in Illustrator with sound effects.
Software's used:
Houdini, Blender, After Effects
A stylized back to school promo created for Al Faris School. The piece opens with a dark, mysterious zoom-out through ancient, historic structures, textured and lit for a cinematic look. The reveal transitions to a custom 3D Al Faris logo I built in Blender, then seamlessly into a vectorized 2D version recreated in Illustrator with sound effects.
Software's used:
Houdini, Blender, After Effects